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Webots debug stepping1/27/2024 ![]() However, I think it would be better to disable collisions between my passive connector objects and the active connector gripper. I am converting the pioneer3dxcollisionavoidance.c into. ![]() I need to code a python program for the Pioneer 3DX robot to avoid collision from surroundings using Python. When decelerating, the gripper then collides with the object.Ī simple solution would be to further reduce the size of grippers bounding box. Debug the Python code to setup the Pioneer 3DX from pioneer3dxcollisionavoidance.c I am new to Webots application. Thanks to this I now found the source of the error: When moving the object around, the object "lags" behind the gripper. Most of existing 3D robotics simulators such as Webots (Michel, 2004). This helped me to reduce the problem by changing the size of my bounding boxes. step is essential to assess the controllers performance and gather a new log for. but it is grouped by controller and printed at the end of the simulation step. Giving a step closer towards merging both e-puck and Webots APIs. Here is a short video demonstrating the problem:Īny ideas what could be the reason and how to debug this? I'm happy to share parts of the simulation code if required.Īfter a little of research if found this FAQ article: The Webots console displays the logs coming from Webots (such as parsing. Moreover, other additional features such as the debug possibility for real platforms. I've used SliderJoints similar to the Kuka Youbot example (in general, I tried to replicate the Youbot gripper), but the fingers still seem to be movable in other directions than the joint axis. The fingers of the gripper seem to fall of the gripper. the USB on the phone was primarily designed for programing and debugging. However, then I move the object together with the gripper. Building and debugging the example program. At each step the controller library sends the devices commands to Webots and. Then at each simulation step, it uses the target. For this purpose, I use an active-passive connector to simulate the custom gripping mechanism. At the beginning of the simulation, the Supervisor controller creates programmatically an IndexedLineSet node. I'm trying to simulate a custom gripper in Webots.
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